I’m going to spend a couple hours each day this month working on the “No Shit Sherlock Jam”. It was inspired by this awesome video from the game makers toolkit: https://www.youtube.com/watch?v=gwV_mA2cv_0
Category: Uncategorized
AARU!
What is AARU? well its Arduino, Android, Raspberry Pi and Unity working together for a secret project. That’s all I can say for the time being.
Holiday Exercise.
Happy holidays everyone,
Over the holiday weekend I decided to take a break from Caddy Whackers and jam it up with a little exercise project. It doesn’t have a name (any suggestions?) and it’s pretty rudimentary but none the less fun on pc and android. I used a plugin called LeanTouch+ to handle the android controls. Other than that this was all created over two weekends whenever I had time. (99% of these graphics are place holder). Enjoy.
Caddy Whackers alpha devlog week 2
As promised here’s a more in-depth look at the game Caddy Whackers, I talk a bit about the inspiration behind it and the directions I’d like to take with this project.
Introducing CaddyWhackers
I’ve spent the last few days working on this awesome little sports game. It’s basically RocketLeague meets Mario Cart. Whack a ball! Pickup items. Mostly you just jiggle around like a lunatic!!! enjoy. More updates soon.
Busy busy busy.
Working on a new (restarting an old) project. This time with a better view. More to come.
Kenney Jam DONE! say hello to Fidget Blocks!
I just published Fidget Blocks, my submission for the 2017 Kenney Jam. Check out the itch.io page here!
Weekend Project: Kenney Jam 2017
I decided to do a jam this weekend, hosted by Kenney.nl the theme this time is “It’s a feature, not a bug!”.
What’s a game jam? It’s a competition (but not really competitive) to create a game with certain parameters within a specified timeframe. The rules of this comp. are simple; use any/all Kenney.nl assets to create our game. Sound and fonts we can bring but all sprites and UI must come from them.
I started playing around with the assets this morning and spent most of today just thinking of random possible scenarios.
(See you in 48 hours)
Update to the Dusty game

This project still doesn’t have an official title. It started, mostly a sandbox for me to experiment with Rust/pubG game elements, but as I played around with this idea came to me: The concept is a super-flat world where the procedurally generated elements will float above the surface. These floating mountains would be a refuge for farmers and/or criminals. WHO: You play a person from the lowest cast of society “scav” short for a scavenger, these are a group of people wander the surface looking for anything of value. WHERE: This is an alien planet that humans have sucked dry of all ‘harvestable’ recourses. WHY: Your character has been given a chance to enter a competition, one that evolved out of desperation. It’s solo Iditarod style race that starts and ends at two extreme distances. Along the way, there will be O2 and Water harvesters (you’ll need to find in order to survive) as well as checkpoint base stations.
More Unity experiments [DUSTY SAMPLE]
I’ve been messing in Unity3d building a survival racing adventure game and spent some time the other day messing with particle system. Eventually I want it to look like this but, also keep the Cost on the CPU down. This is a super early attempt.