Sorry for the late update but, I’ve been busy plugging away on a mobile game that I hope to share with you all very soon. In the mean time I did want to mention that I participated in yet another GameJam this time it was LudumDare41! This years theme was Combine to Incompatible Genres, I chose MMORPG’s and OneButtonGames. The result was 1-BUTTON-MMO, shocking title I know.
Here’s my submission: https://reeltrash.itch.io/1xmmowin
I’m going to spend a couple hours each day this month working on the “No Shit Sherlock Jam”. It was inspired by this awesome video from the game makers toolkit: https://www.youtube.com/watch?v=gwV_mA2cv_0
What is AARU? well its Arduino, Android, Raspberry Pi and Unity working together for a secret project. That’s all I can say for the time being.
Happy holidays everyone,
Over the holiday weekend I decided to take a break from Caddy Whackers and jam it up with a little exercise project. It doesn’t have a name (any suggestions?) and it’s pretty rudimentary but none the less fun on pc and android. I used a plugin called LeanTouch+ to handle the android controls. Other than that this was all created over two weekends whenever I had time. (99% of these graphics are place holder). Enjoy.
As promised here’s a more in-depth look at the game Caddy Whackers, I talk a bit about the inspiration behind it and the directions I’d like to take with this project.
I’ve spent the last few days working on this awesome little sports game. It’s basically RocketLeague meets Mario Cart. Whack a ball! Pickup items. Mostly you just jiggle around like a lunatic!!! enjoy. More updates soon.
Working on a new (restarting an old) project. This time with a better view. More to come.
I just published Fidget Blocks, my submission for the 2017 Kenney Jam. Check out the itch.io page here!
What’s a game jam? It’s a competition (but not really competitive) to create a game with certain parameters within a specified timeframe. The rules of this comp. are simple; use any/all Kenney.nl assets to create our game. Sound and fonts we can bring but all sprites and UI must come from them.
I started playing around with the assets this morning and spent most of today just thinking of random possible scenarios.
(See you in 48 hours)